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Guillotine Revolution by Daniel De Groot

Solve Your Guillotine Troubles With European Standout Daniel De Groot And Score More Submissions Than Ever!

  • Daniel De Groot has been able to make the guillotine one of his go-to strategies for winning high-level competitions.
  • Troubleshoot common counters and defensive measures with finishing variations are tailor-made to exploit your opponent’s reactions.
  • Guillotine Revolution contains a complete system built around a wide range of guillotine attacks across a wide spectrum of scenarios.
  • Snag guillotines from everywhere, and develop a higher finishing rate with De Groot’s ultra-tight finishing variations!
  • Learn to apply which guillotines are most effective against your opponent’s defense, and always have a pathway to secure the submission.


Course Content

Expand All Sections

Volume 1

CHAPTER TITLE

START TIME

PART 1 - Intro &Concepts. Introduction 0
Guillotine as a position 2:20
Regular vs arm-in guillotine 7:21
The three finishing positions 9:07
Head height rule 12:29
Bent neck principle 13:58
Guillotines in the gi 16:20

Volume 2

CHAPTER TITLE

START TIME

PART 2 - Finishes. Regular guillotine (low elbow) 0
High elbow guillotine 4:46
Arm-in guillotine 7:29
Footlock guillotine 11:55
High elbow from top 14:11
Arm-in from top 15:42
Ten finger guillotine 18:15
Diesel Squeezel 20:18
Baianotine / Ninja choke 21:52

Volume 3

CHAPTER TITLE

START TIME

PART 3 - Standing Entries. Basic standing entry 0
vs Double leg 2:49
vs Single leg 4:51
vs Back take 7:48

Volume 4

CHAPTER TITLE

START TIME

PART 4 - Bottom Entries. Intro to bottom entries 0
Closed guard entry 0:53
Open guard entry 4:27
Hip heist 7:27
Shin-to-shin entry 9:59
vs Over-under 12:23
vs Arm weave 15:52

Volume 5

CHAPTER TITLE

START TIME

PART 5 Top entries. Into to top entries 0
Mount entry 3:04
Side control entry 5:20
DLR entry 7:49
Shin-to-shin entry top 11:44
Half guard 14:09
Inverted half guard 17:31
Kimura trap 21:48

Volume 6

CHAPTER TITLE

START TIME

PART 6 Counters (to the counters). Intro to counters 0
Pull out 2:04
Hand fight 4:45
Von Flu and forward pressure 11:25
Good side escape 16:13
Coyote counter 24:10
Peek-a-boo / Houdini 31:53

Guillotine Revolution Contains 6 Parts Packed With Top-Tier Guillotine Tactics!

Check out a free sample:

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What Will You Learn?

Guillotine Revolution is a series that focuses on making the guillotine one of your go-to submissions. Daniel De Groot is a high level competitor from the Netherlands and the guillotine and its complementary techniques are a focal point of his game. The series covers the same entries, set ups, finishing variations, counter, and even counters to counters! Upgrade your overall game by making the guillotine one of your most versatile attacks.

Daniel De Groot

So, Why the guillotine? guillotine chokes are extremely effective finishing moves. When Daniel added the guillotine to his game, he started submitting way more people. Before he used to sneak out victories through points or advantages. Now it's different: During his most recent competition in Brazil, he finished all four of his fights in under two minutes using techniques shown here!

 

Find Effective Set Ups To Secure The Guillotine

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The guillotine is a quick submission that can be hard to stop with the right set ups. Daniel sets out to create scenarios where you can snag the guillotine from both bottom, top, and even standing positions. The series will teach you how to enter into tight guillotines while passing a wide range of guards, leaving your opponent to decide whether to let you pass or submit! Daniel teaches specific set ups from multiple guard-based positions as well where you’ll learn how to set up efficient guillotines against larger opponents.

Enter Into Guillotine Attacks From The Top Position

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So ,What’s On The Series?


PART 1 - INTRO &CONCEPTS
INTRODUCTION
GUILLOTINE AS A POSITION
REGULAR VS ARM-IN GUILLOTINE
THE THREE FINISHING POSITIONS
HEAD HEIGHT RULE
BENT NECK PRINCIPLE
GUILLOTINES IN THE GI

PART 2 - FINISHES
REGULAR GUILLOTINE (LOW ELBOW)
HIGH ELBOW GUILLOTINE
ARM-IN GUILLOTINE
FOOT LOCK GUILLOTINE
HIGH ELBOW FROM TOP
ARM-IN FROM TOP
TEN FINGER GUILLOTINE
DIESEL SQUEEZEL
BAIANOTINE / NINJA CHOKE

PART 3 - STANDING ENTRIES
BASIC STANDING ENTRY
VS DOUBLE LEG
VS SINGLE LEG
VS BACK TAKE

PART 4 - BOTTOM ENTRIES
INTRO TO BOTTOM ENTRIES
CLOSED GUARD ENTRY
OPEN GUARD ENTRY
HIP HEIST
SHIN-TO-SHIN ENTRY
VS OVER-UNDER
VS ARM WEAVE

PART 5 - TOP ENTRIES
INTRO TO TOP ENTRIES
MOUNT ENTRY
SIDE CONTROL ENTRY
DLR ENTRY
SIN-TO-SHIN ENTRY TOP
HALF GUARD
INVERTED HALF GUARD
KIMURA TRAP

PART 6 - COUNTERS (TO THE COUNTERS)
INTRO TO COUNTERS
PULL OUT
HAND FIGHT
VON FLUE AND FORWARD PRESSURE
GOOD SIDE ESCAPE
COYOTE COUNTER
PEEK-A-BOO / HOUDINI

BONUS &OUTRO GREY AREA GUILLOTINES
THE MUFFLER
FACE-O-TINE
FIST-O-TINE
OUTRO AND ADVICE

So, How Much Does It Cost?

97$

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