Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!
Course Content
Expand All Sections
Volume 1
CHAPTER TITLE
START TIME
The New Gameplan. Intro
0
Sitting 100% Control
1:01
Sitting Double Underhooks
7:17
Sweeps from Sitting 100% Control
10:33
Guillotine from Sitting 100% Control
16:27
Arm-In Guillotine from Sitting 100% Control
22:19
Transitions from Sitting 100% Control
26:10
Guillotine from Sitting 100% Control
31:20
Triangle from Sitting Double Underhooks
35:06
Kimura from Sitting Double Underhooks
40:30
Cow Catcher from Sitting Double Underhooks
43:46
100% Sweep from Double Underhooks
47:06
Sweep from Sitting Underhook
52:44
Volume 2
CHAPTER TITLE
START TIME
Sitting Guard and Trouble Shooting. Single Neck Tie to 100% Control
0
Overhook to 100% Control
4:35
Shoulder Pin to 100% Control
8:56
The Bounce Back Principle
13:01
The Becker Sweep
16:11
Creating distance for the 100% Control
21:54
The Wrestling Switch
24:19
Wrestling Switch to Kimura
27:27
Counter if opponent jumps over I (Catch him with the legs)
32:05
Counter if opponent jumps over II (Roll with him)
34:35
Counter if opponent jumps over III(Transition into T-Kimura)
35:44
Counter if opponent jumps over IV (Twister)
38:20
Counter if opponent jumps over V(Tight 100% Control)
40:53
Volume 3
CHAPTER TITLE
START TIME
Troubleshooting &Entries. Shoulder Pin Reset
0
Shoulder Pin Reset to Kimura
3:28
Bodylock Pass Counter I
7:28
Bodylock Pass Counter II
11:11
Bodylock Pass Counter III
14:11
Bodylock Pass Counter IV
16:52
One last Principle for the Sitting Guard
19:19
From Half Guard to 100% Control
23:20
From Closed Guard to 100% Control I
28:43
From Closed Guard to 100% Control II
31:02
From Closed Guard to 100% Control III
34:18
Check out a free sample:
So, What Exactly Do You Get?
VOLUME 1 - THE NEW GAMEPLAN
INTRO
SITTING 100% CONTROL
SITTING DOUBLE UNDERHOOKS
SWEEPS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
TRANSITIONS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
KIMURA FROM SITTING DOUBLE UNDERHOOKS
COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
100% SWEEP FROM DOUBLE UNDERHOOKS
SWEEP FROM SITTING UNDERHOOK
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
SINGLE NECK TIE TO 100% CONTROL
OVERHOOK TO 100% CONTROL
SHOULDER PIN TO 100% CONTROL
THE BOUNCE BACK PRINCIPLE
THE BECKER SWEEP
CREATING DISTANCE FOR THE 100% CONTROL
THE WRESTLING SWITCH
WRESTLING SWITCH TO KIMURA
COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)