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Advanced Guillotine Guard by Bjorn Friedrich

$77.00

Digital video available for immediate viewing online

Designed For All Levels - Whether you’re a beginner or an advanced fighter, this course will change your game.
Downloadable videos - YES! You can download this course and watch it on your favorite devices.
Now available on BJJ Fanatics App - Downloadable on App Store and Google Play. You can view this course directly inside the app, it is streamable and downloadable.
100% Satisfaction Guarantee - If you are unhappy with this course for any reason you have 30 days to request a full refund, as long as you haven’t downloaded it yet.
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
  • Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
  • Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
  • Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
  • Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
  • Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!

Course Content

Expand All Sections

Volume 1

CHAPTER TITLE
START TIME
The New Gameplan. Intro 0
Sitting 100% Control 1:01
Sitting Double Underhooks 7:17
Sweeps from Sitting 100% Control 10:33
Guillotine from Sitting 100% Control 16:27
Arm-In Guillotine from Sitting 100% Control 22:19
Transitions from Sitting 100% Control 26:10
Guillotine from Sitting 100% Control 31:20
Triangle from Sitting Double Underhooks 35:06
Kimura from Sitting Double Underhooks 40:30
Cow Catcher from Sitting Double Underhooks 43:46
100% Sweep from Double Underhooks 47:06
Sweep from Sitting Underhook 52:44

Volume 2

CHAPTER TITLE
START TIME
Sitting Guard and Trouble Shooting. Single Neck Tie to 100% Control 0
Overhook to 100% Control 4:35
Shoulder Pin to 100% Control 8:56
The Bounce Back Principle 13:01
The Becker Sweep 16:11
Creating distance for the 100% Control 21:54
The Wrestling Switch 24:19
Wrestling Switch to Kimura 27:27
Counter if opponent jumps over I (Catch him with the legs) 32:05
Counter if opponent jumps over II (Roll with him) 34:35
Counter if opponent jumps over III(Transition into T-Kimura) 35:44
Counter if opponent jumps over IV (Twister) 38:20
Counter if opponent jumps over V(Tight 100% Control) 40:53

Volume 3

CHAPTER TITLE
START TIME
Troubleshooting & Entries. Shoulder Pin Reset 0
Shoulder Pin Reset to Kimura 3:28
Bodylock Pass Counter I 7:28
Bodylock Pass Counter II 11:11
Bodylock Pass Counter III 14:11
Bodylock Pass Counter IV 16:52
One last Principle for the Sitting Guard 19:19
From Half Guard to 100% Control 23:20
From Closed Guard to 100% Control I 28:43
From Closed Guard to 100% Control II 31:02
From Closed Guard to 100% Control III 34:18


 

Check Out The Trailer!

 

So, What Exactly Do You Get?

VOLUME 1 - THE NEW GAMEPLAN

  • INTRO
  • SITTING 100% CONTROL
  • SITTING DOUBLE UNDERHOOKS
  • SWEEPS FROM SITTING 100% CONTROL
  • GUILLOTINE FROM SITTING 100% CONTROL
  • ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
  • TRANSITIONS FROM SITTING 100% CONTROL
  • GUILLOTINE FROM SITTING 100% CONTROL
  • TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
  • KIMURA FROM SITTING DOUBLE UNDERHOOKS
  • COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
  • 100% SWEEP FROM DOUBLE UNDERHOOKS
  • SWEEP FROM SITTING UNDERHOOK
  • VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING

  • SINGLE NECK TIE TO 100% CONTROL
  • OVERHOOK TO 100% CONTROL
  • SHOULDER PIN TO 100% CONTROL
  • THE BOUNCE BACK PRINCIPLE
  • THE BECKER SWEEP
  • CREATING DISTANCE FOR THE 100% CONTROL
  • THE WRESTLING SWITCH
  • WRESTLING SWITCH TO KIMURA
  • COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
  • COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
  • COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
  • COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
  • COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
  • VOLUME 3 - TROUBLESHOOTING & ENTRIES

  • SHOULDER PIN RESET
  • SHOULDER PIN RESET TO KIMURA
  • BODYLOCK PASS COUNTER I
  • BODYLOCK PASS COUNTER II
  • BODYLOCK PASS COUNTER IIII
  • BODYLOCK PASS COUNTER IV
  • ONE LAST PRINCIPLE FOR THE SITTING GUARD
  • FROM HALF GUARD TO 100% CONTROL
  • FROM CLOSED GUARD TO 100% CONTROL I
  • FROM CLOSED GUARD TO 100% CONTROL II
  • FROM CLOSED GUARD TO 100% CONTROL III

  • $67


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