ProductContent
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
- Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
- Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
- Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
- Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
- Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!
Course Content
Volume 1
CHAPTER TITLE
START TIME
| The New Gameplan. Intro | 0 |
| Sitting 100% Control | 1:01 |
| Sitting Double Underhooks | 7:17 |
| Sweeps from Sitting 100% Control | 10:33 |
| Guillotine from Sitting 100% Control | 16:27 |
| Arm-In Guillotine from Sitting 100% Control | 22:19 |
| Transitions from Sitting 100% Control | 26:10 |
| Guillotine from Sitting 100% Control | 31:20 |
| Triangle from Sitting Double Underhooks | 35:06 |
| Kimura from Sitting Double Underhooks | 40:30 |
| Cow Catcher from Sitting Double Underhooks | 43:46 |
| 100% Sweep from Double Underhooks | 47:06 |
| Sweep from Sitting Underhook | 52:44 |
Volume 2
CHAPTER TITLE
START TIME
| Sitting Guard and Trouble Shooting. Single Neck Tie to 100% Control | 0 |
| Overhook to 100% Control | 4:35 |
| Shoulder Pin to 100% Control | 8:56 |
| The Bounce Back Principle | 13:01 |
| The Becker Sweep | 16:11 |
| Creating distance for the 100% Control | 21:54 |
| The Wrestling Switch | 24:19 |
| Wrestling Switch to Kimura | 27:27 |
| Counter if opponent jumps over I (Catch him with the legs) | 32:05 |
| Counter if opponent jumps over II (Roll with him) | 34:35 |
| Counter if opponent jumps over III(Transition into T-Kimura) | 35:44 |
| Counter if opponent jumps over IV (Twister) | 38:20 |
| Counter if opponent jumps over V(Tight 100% Control) | 40:53 |
Volume 3
CHAPTER TITLE
START TIME
| Troubleshooting & Entries. Shoulder Pin Reset | 0 |
| Shoulder Pin Reset to Kimura | 3:28 |
| Bodylock Pass Counter I | 7:28 |
| Bodylock Pass Counter II | 11:11 |
| Bodylock Pass Counter III | 14:11 |
| Bodylock Pass Counter IV | 16:52 |
| One last Principle for the Sitting Guard | 19:19 |
| From Half Guard to 100% Control | 23:20 |
| From Closed Guard to 100% Control I | 28:43 |
| From Closed Guard to 100% Control II | 31:02 |
| From Closed Guard to 100% Control III | 34:18 |

Check out a free sample:
So, What Exactly Do You Get?
VOLUME 1 - THE NEW GAMEPLAN
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
VOLUME 3 - TROUBLESHOOTING & ENTRIES
$67

