Feet To Floor: Volume 1 Fundamental Standing Skills by John Danaher
Study how every BJJ student should be fighting on the feet, with this innovative system for transitioning feet to floor with Professor John Danaher.
- Learn what John’s new philosophy on pulling guard is, and how any student can use this for real results.
- Use a unique BJJ-based approach to get the fight to the floor, instead of just copying wrestling or judo, and unlock techniques and combinations you’ve never seen before.
- Move directly into positions you can attack from immediately, with Professor Danaher’s new methodology for training from the feet.
- Counter and stop pesky guard pullers with these techniques to keep your advantage early in top position.
- Convert common moves from the mat to your feet, as you learn how some simple sweeps can work as takedowns and more.
- Professor John Danaher is considered by many to be the greatest grappling coach in the world, with elite championship students like Gordon Ryan, Georges St. Pierre, and Garry Tonon.
- Know more. Win more.
Course Content
Volume 1
CHAPTER TITLE
START TIME
4:20 | The Criteria for Takedown Selection for Jiu Jitsu |
11:35 | Creating an Overall Game plan for Jiu Jitsu Students in the Standing Position |
40:15:00 | The First Precursor Skill of the Standing Position: Stance |
1:00:35 | The Most Important Insight You Can Gain in the Standing Position: Left & Right Stances |
1:16:09 | Why The Distinction Between Kenka-Yotsu & Ai-Yotsu Is So Important For Your Standing Game |
1:28:44 | The Second Precursor Skill of Standing Position: Fighting For A Grip - Understanding Power Hand and Control Hand |
1:40:55 | Gripping for a Purpose |
1:49:16 | The Reverse Power Hand |
1:56:03 | Turning the Most Common Grip Scenario to Your Advantage |
2:09:06 | Grip Fighting in Kenka-Yotsu to Throw An Ai-Yotsu |
2:17:42 | Dealing with Failure to Get Inside Position in Kenka-Yotsu Position |
Volume 2
CHAPTER TITLE
START TIME
17:27 | The Second Skill of Gripping: Breaking a Grip |
39:18:00 | Grip Fighting Strategy - Ai-Yotsu Strategy - Strategy 1 |
1:15:45 | Strategy 2 |
1:20:44 | Strategy 3 |
1:28:25 | Strategy 4 |
1:33:36 | Kenka-Yotsu Strategy - Strategy 1 |
1:40:27 | Strategy 2 |
1:44 | Strategy 3 |
1:50 | Strategy 4 |
Volume 3
CHAPTER TITLE
START TIME
14:31 | The Grip and Move Principle |
19:52 | The Fourth Precursor Skill of Standing Position: Kuzushi/Breaking Stance |
24:30:00 | The Four Golden Opportunities of Kuzushi |
36:47:00 | Fifth Precursor Skill Of Standing: Position |
42:18:00 | The 5 Minimum Requirements As You Begin Your Journey In The Standing Position - #1 Prerequisite Skills |
56:53:00 | #2 Front Takedowns |
1:06:25 | #3 Rear Takedowns |
1:09:09 | #4 Pulling Guard |
1:11:22 | #5 Countering a Guard Pull |
Volume 4
CHAPTER TITLE
START TIME
15:37 | Power Hand and Control Hand for Collar Drag |
27:46:00 | The Leg Action of the Collar Drag: Uki Waza or Single Slide |
32:40:00 | Heavy Hand on the Cross Lapel |
37:27:00 | High Head |
43:53:00 | The Forward Rock |
47:08:00 | Body Position & Angle for the Collar Drag |
51:47:00 | The 3 Targets of the Collar Drag |
57:12:00 | The Greatest Disadvantage of the Collar Drag - Predictability |
1:11:32 | Attacking Off The Grip |
1:14:50 | Working From Grip Fight - Straight Cuff |
1:20:57 | Movement As a Distraction |
1:24:53 | Collar Drag from Kenka-Yotsu: Cuff Method |
1:26:46 | Collar Drag from Kenka-Yotsu: Cross Grip |
1:30:03 | Combining the Collar Drag with Other Attacks - Half Sasae into Collar Drag |
1:33:07 | Seoi Snap into Collar Drag |
1:36:06 | Two on One Cross Collar Snap Into Collar Drag |
1:39:32 | Failed Cross Osoto-Gari into Collar Drag |
1:47:12 | Failed Kouchi-Gari into Collar Drag |
1:52:34 | Failed Ankle Pick into Collar Drag |
1:57:06 | Double Drag |
2:00:26 | Working the Interface Between Feet & Floor |
2:03:39 | A Big Advantage of the Collar Drag Over Other Takedown Methods |
2:08:26 | The Great Relationship Between the Collar Drag, the Single Leg, & The Back |
Volume 5
CHAPTER TITLE
START TIME
5:35 | Cuff Ankle Picks |
6:53 | Inside Ankle Pick |
8:55 | Shoulder Grip Cross Ankle Pick |
10:44 | Combining Outside Pick & Inside Pick |
12:24 | Kibisu Gaeshi Floor Post |
14:32 | Why I strongly Favor The Ankle Pick For Jiu Jitsu - Overlap With Ground Grappling |
22:08 | Low Risk/High Reward |
26:49:00 | Ankle Pick Is Very Well Suited To Common Jiu-Jitsu Stance |
32:14:00 | Ankle Pick Combines Extremely Well With Guard Pulls |
36:56:00 | Ankle Pick Utilizes The Long End Of The Lever |
40:03:00 | What Do We Need To Develop A High Level Ankle Pick - There Are 2 Main Kinds Of Ankle Picks |
43:50:00 | Understanding Shot Hand/Shot Leg Correlation |
47:46:00 | Ability To Get Our Opponent To Take A Step |
53:14:00 | Ability To Get Opponent’s Head Over The Ankle You Are Attacking |
8:06:00 | Ability To Keep Opponent’s Head Same Height As Yours |
1:02:38 | Ability To Go From One Ankle To Another |
1:05:49 | Ability To Use Shot Hand In A Linear Fashion |
1:09:07 | Ability To Create A Drive Leg And Finish With A Knee Slide |
1:11:27 | Ankle Picking From Kenka-Yotsu |
1:19:01 | The Relationship Between Snap-Downs And Ankle Picks |
1:28:08 | Double Ankle Pick |
1:34:47 | High Finishes To An Ankle Pick |
1:38:36 | Troubleshooting The Ankle Pick - Dealing With A Stiff Arm |
1:46:21 | Opponent Controls Our Shot Hand |
1:58:09 | Opponent Plays Upright Stance |
2:05:22 | The Special Relationship Between Ankle Picking And Knee Picking |
2:12:36 | Double Leg Takedown (Morote Gari) from Ai-Yotsu - Open Position |
2:19:22 | Straight Cuff Flank |
2:23:01 | Cross Cuff Grip |
2:24:28 | Cross Grip |
2:26:10 | Armdrag |
2:27:31 | Using a Grip Fight to Your Advantage |
2:29:01 | Sleeve Lapel |
2:31:16 | Double Leg Takedown (Morote Gari) from Kenka-Yotsu - Cross Grip |
2:34:51 | Grip Break Method |
2:36:46 | Lapel Grip |
2:39:09 | Single Leg Takedown - The difference between single legs Gi & No-Gi |
2:41:46 | Ai-Yotsu - Lapel Single Leg |
2:47:20 | Dump |
2:50:45 | Sleeve Cuff Single |
2:52:44 | Double Sleeves |
2:54:43 | Kenka-Yotsu - One Handed Gripping |
2:57:16 | Knee Pick Kuchiki-Daoshi |
2:59:46 | Kenka-Yotsu Lapel Grip |
3:07:17 | Grip Fighting |
3:09:50 | Kuchiki-Daoshi combined with Tani-O’toshi |
Volume 6
CHAPTER TITLE
START TIME
6:19 | Two on One/Half Tai-Otoshi Kenka-Yotsu Situation |
9:37 | Cross Grip Snap Down Ai-Yotsu |
13:31 | Arm Trap Snap Down Kenka-Yotsu |
16:01 | Ude Gaeshi - Standard Supine Version |
18:59 | Standard Supine to an Arm Pin |
28:53:00 | Ude Gaeshi Cross Grip |
33:03:00 | Seoi Snap |
35:41:00 | Straight Lapel Version |
44:33:00 | Double Knee Drop vs Single Knee Drop |
48:10:00 | Troubleshooting Seoi Snap |
53:10:00 | Rear Takedowns |
57:21:00 | The Special Relationship Between Front Takedowns and Rear Takedowns |
1:04:13 | Controlling The Rear Body Lock |
1:08:43 | Kazushi From The Standing Rear Body Lock |
1:18:18 | Forward Takedowns From The Rear - Reverse Kouchi-Gari |
1:24:02 | Reverse Kosoto |
1:34:27 | Reverse De Ashi Harai |
1:43:43 | Reverse Ankle Pick |
1:52:07 | Rear Takedowns Backwards Direction - Tani-Otoshi |
2:01:30 | Reverse Tai Otoshi |
2:14:58 | Reverse Sumi-Gaeshi |
Volume 7
CHAPTER TITLE
START TIME
5:47 | The 3 Functions of Takedowns In Self Defense |
10:32 | Not All Self Defense Scenarios Are The Same |
26:57:00 | My Golden Rules For Self Defense Takedowns - #1 Don’t Go to Your Knees |
29:13:00 | #2 Favor Takedowns That Make It Difficult For An Opponent To Strike You Before, During, And After A Takedown |
32:40:00 | #3 Favor Low Amplitude Takedowns |
38:37:00 | #4 Favor Takedowns That Result In Your Opponent Going Down To The Ground And You Remaining On Your Feet |
44:05:00 | #5 Have A Couple Of High Amplitude Takedowns That Involve Crashing Your Opponent Into The Ground With Velocity |
48:16:00 | #6 Favor Takedowns From Behind Your Opponent |
51:36:00 | #7 Favor Takedowns that Don’t Rely on Clothing |
54:44:00 | #8 Favor Takedowns Where You Remain On Two Feet |
59:58:00 | #9 Favor Takedowns That Do Not Require Large Amounts of Space for Their Application |
1:03:16 | The Three Best Takedowns For Self Defense Applications - High Single Leg Ankle Block And Classic Tai Otoshi |
Volume 8
CHAPTER TITLE
START TIME
4:45 | Phase 2: Capture the Leg |
17:04:00 | Phase 3: Transfer to the High Leg |
18:55:00 | Head Position |
24:59:00 | The Instant Off Balance |
28:26:00 | Application From the Back |
31:19:00 | The Arm Drag as the Best Method of Getting Behind an Opponent |
33:43:00 | Special Topic: The Impact of Clothing on Self Defense Takedowns - The Relevance of Hockey Fighting to Self Defense |
41:25:00 | Neutral Attack Positon Screen Only Heading |
46:12:00 | Kenka-Yotsu Neutral Grip |
52:29:00 | Safety Grips Transition to Dominance |
56:53:00 | Advantage Front Position /Advantage Back Position/ Advantage Blind |
1:01:12 | Clothing, Takedowns & Self-Defense |
1:06:35 | Special Topic: SVG Theory |
1:17:00 | Understanding the Nuances of SVG |
1:47:01 | Final Reflections on Takedowns for Self-Defense |
Study how every BJJ student should be fighting on the feet, with this innovative system for transitioning feet to floor with Professor John Danaher.
- Learn what John’s new philosophy on pulling guard is, and how any student can use this for real results.
- Use a unique BJJ-based approach to get the fight to the floor, instead of just copying wrestling or judo, and unlock techniques and combinations you’ve never seen before.
- Move directly into positions you can attack from immediately, with Professor Danaher’s new methodology for training from the feet.
- Counter and stop pesky guard pullers with these techniques to keep your advantage early in top position.
- Convert common moves from the mat to your feet, as you learn how some simple sweeps can work as takedowns and more.
- Professor John Danaher is considered by many to be the greatest grappling coach in the world, with elite championship students like Gordon Ryan, Georges St. Pierre, and Garry Tonon.
- Know more. Win more.
Course Content
Volume 1
CHAPTER TITLE
START TIME
4:20 | The Criteria for Takedown Selection for Jiu Jitsu |
11:35 | Creating an Overall Game plan for Jiu Jitsu Students in the Standing Position |
40:15:00 | The First Precursor Skill of the Standing Position: Stance |
1:00:35 | The Most Important Insight You Can Gain in the Standing Position: Left & Right Stances |
1:16:09 | Why The Distinction Between Kenka-Yotsu & Ai-Yotsu Is So Important For Your Standing Game |
1:28:44 | The Second Precursor Skill of Standing Position: Fighting For A Grip - Understanding Power Hand and Control Hand |
1:40:55 | Gripping for a Purpose |
1:49:16 | The Reverse Power Hand |
1:56:03 | Turning the Most Common Grip Scenario to Your Advantage |
2:09:06 | Grip Fighting in Kenka-Yotsu to Throw An Ai-Yotsu |
2:17:42 | Dealing with Failure to Get Inside Position in Kenka-Yotsu Position |
Volume 2
CHAPTER TITLE
START TIME
17:27 | The Second Skill of Gripping: Breaking a Grip |
39:18:00 | Grip Fighting Strategy - Ai-Yotsu Strategy - Strategy 1 |
1:15:45 | Strategy 2 |
1:20:44 | Strategy 3 |
1:28:25 | Strategy 4 |
1:33:36 | Kenka-Yotsu Strategy - Strategy 1 |
1:40:27 | Strategy 2 |
1:44 | Strategy 3 |
1:50 | Strategy 4 |
Volume 3
CHAPTER TITLE
START TIME
14:31 | The Grip and Move Principle |
19:52 | The Fourth Precursor Skill of Standing Position: Kuzushi/Breaking Stance |
24:30:00 | The Four Golden Opportunities of Kuzushi |
36:47:00 | Fifth Precursor Skill Of Standing: Position |
42:18:00 | The 5 Minimum Requirements As You Begin Your Journey In The Standing Position - #1 Prerequisite Skills |
56:53:00 | #2 Front Takedowns |
1:06:25 | #3 Rear Takedowns |
1:09:09 | #4 Pulling Guard |
1:11:22 | #5 Countering a Guard Pull |
Volume 4
CHAPTER TITLE
START TIME
15:37 | Power Hand and Control Hand for Collar Drag |
27:46:00 | The Leg Action of the Collar Drag: Uki Waza or Single Slide |
32:40:00 | Heavy Hand on the Cross Lapel |
37:27:00 | High Head |
43:53:00 | The Forward Rock |
47:08:00 | Body Position & Angle for the Collar Drag |
51:47:00 | The 3 Targets of the Collar Drag |
57:12:00 | The Greatest Disadvantage of the Collar Drag - Predictability |
1:11:32 | Attacking Off The Grip |
1:14:50 | Working From Grip Fight - Straight Cuff |
1:20:57 | Movement As a Distraction |
1:24:53 | Collar Drag from Kenka-Yotsu: Cuff Method |
1:26:46 | Collar Drag from Kenka-Yotsu: Cross Grip |
1:30:03 | Combining the Collar Drag with Other Attacks - Half Sasae into Collar Drag |
1:33:07 | Seoi Snap into Collar Drag |
1:36:06 | Two on One Cross Collar Snap Into Collar Drag |
1:39:32 | Failed Cross Osoto-Gari into Collar Drag |
1:47:12 | Failed Kouchi-Gari into Collar Drag |
1:52:34 | Failed Ankle Pick into Collar Drag |
1:57:06 | Double Drag |
2:00:26 | Working the Interface Between Feet & Floor |
2:03:39 | A Big Advantage of the Collar Drag Over Other Takedown Methods |
2:08:26 | The Great Relationship Between the Collar Drag, the Single Leg, & The Back |
Volume 5
CHAPTER TITLE
START TIME
5:35 | Cuff Ankle Picks |
6:53 | Inside Ankle Pick |
8:55 | Shoulder Grip Cross Ankle Pick |
10:44 | Combining Outside Pick & Inside Pick |
12:24 | Kibisu Gaeshi Floor Post |
14:32 | Why I strongly Favor The Ankle Pick For Jiu Jitsu - Overlap With Ground Grappling |
22:08 | Low Risk/High Reward |
26:49:00 | Ankle Pick Is Very Well Suited To Common Jiu-Jitsu Stance |
32:14:00 | Ankle Pick Combines Extremely Well With Guard Pulls |
36:56:00 | Ankle Pick Utilizes The Long End Of The Lever |
40:03:00 | What Do We Need To Develop A High Level Ankle Pick - There Are 2 Main Kinds Of Ankle Picks |
43:50:00 | Understanding Shot Hand/Shot Leg Correlation |
47:46:00 | Ability To Get Our Opponent To Take A Step |
53:14:00 | Ability To Get Opponent’s Head Over The Ankle You Are Attacking |
8:06:00 | Ability To Keep Opponent’s Head Same Height As Yours |
1:02:38 | Ability To Go From One Ankle To Another |
1:05:49 | Ability To Use Shot Hand In A Linear Fashion |
1:09:07 | Ability To Create A Drive Leg And Finish With A Knee Slide |
1:11:27 | Ankle Picking From Kenka-Yotsu |
1:19:01 | The Relationship Between Snap-Downs And Ankle Picks |
1:28:08 | Double Ankle Pick |
1:34:47 | High Finishes To An Ankle Pick |
1:38:36 | Troubleshooting The Ankle Pick - Dealing With A Stiff Arm |
1:46:21 | Opponent Controls Our Shot Hand |
1:58:09 | Opponent Plays Upright Stance |
2:05:22 | The Special Relationship Between Ankle Picking And Knee Picking |
2:12:36 | Double Leg Takedown (Morote Gari) from Ai-Yotsu - Open Position |
2:19:22 | Straight Cuff Flank |
2:23:01 | Cross Cuff Grip |
2:24:28 | Cross Grip |
2:26:10 | Armdrag |
2:27:31 | Using a Grip Fight to Your Advantage |
2:29:01 | Sleeve Lapel |
2:31:16 | Double Leg Takedown (Morote Gari) from Kenka-Yotsu - Cross Grip |
2:34:51 | Grip Break Method |
2:36:46 | Lapel Grip |
2:39:09 | Single Leg Takedown - The difference between single legs Gi & No-Gi |
2:41:46 | Ai-Yotsu - Lapel Single Leg |
2:47:20 | Dump |
2:50:45 | Sleeve Cuff Single |
2:52:44 | Double Sleeves |
2:54:43 | Kenka-Yotsu - One Handed Gripping |
2:57:16 | Knee Pick Kuchiki-Daoshi |
2:59:46 | Kenka-Yotsu Lapel Grip |
3:07:17 | Grip Fighting |
3:09:50 | Kuchiki-Daoshi combined with Tani-O’toshi |
Volume 6
CHAPTER TITLE
START TIME
6:19 | Two on One/Half Tai-Otoshi Kenka-Yotsu Situation |
9:37 | Cross Grip Snap Down Ai-Yotsu |
13:31 | Arm Trap Snap Down Kenka-Yotsu |
16:01 | Ude Gaeshi - Standard Supine Version |
18:59 | Standard Supine to an Arm Pin |
28:53:00 | Ude Gaeshi Cross Grip |
33:03:00 | Seoi Snap |
35:41:00 | Straight Lapel Version |
44:33:00 | Double Knee Drop vs Single Knee Drop |
48:10:00 | Troubleshooting Seoi Snap |
53:10:00 | Rear Takedowns |
57:21:00 | The Special Relationship Between Front Takedowns and Rear Takedowns |
1:04:13 | Controlling The Rear Body Lock |
1:08:43 | Kazushi From The Standing Rear Body Lock |
1:18:18 | Forward Takedowns From The Rear - Reverse Kouchi-Gari |
1:24:02 | Reverse Kosoto |
1:34:27 | Reverse De Ashi Harai |
1:43:43 | Reverse Ankle Pick |
1:52:07 | Rear Takedowns Backwards Direction - Tani-Otoshi |
2:01:30 | Reverse Tai Otoshi |
2:14:58 | Reverse Sumi-Gaeshi |
Volume 7
CHAPTER TITLE
START TIME
5:47 | The 3 Functions of Takedowns In Self Defense |
10:32 | Not All Self Defense Scenarios Are The Same |
26:57:00 | My Golden Rules For Self Defense Takedowns - #1 Don’t Go to Your Knees |
29:13:00 | #2 Favor Takedowns That Make It Difficult For An Opponent To Strike You Before, During, And After A Takedown |
32:40:00 | #3 Favor Low Amplitude Takedowns |
38:37:00 | #4 Favor Takedowns That Result In Your Opponent Going Down To The Ground And You Remaining On Your Feet |
44:05:00 | #5 Have A Couple Of High Amplitude Takedowns That Involve Crashing Your Opponent Into The Ground With Velocity |
48:16:00 | #6 Favor Takedowns From Behind Your Opponent |
51:36:00 | #7 Favor Takedowns that Don’t Rely on Clothing |
54:44:00 | #8 Favor Takedowns Where You Remain On Two Feet |
59:58:00 | #9 Favor Takedowns That Do Not Require Large Amounts of Space for Their Application |
1:03:16 | The Three Best Takedowns For Self Defense Applications - High Single Leg Ankle Block And Classic Tai Otoshi |
Volume 8
CHAPTER TITLE
START TIME
4:45 | Phase 2: Capture the Leg |
17:04:00 | Phase 3: Transfer to the High Leg |
18:55:00 | Head Position |
24:59:00 | The Instant Off Balance |
28:26:00 | Application From the Back |
31:19:00 | The Arm Drag as the Best Method of Getting Behind an Opponent |
33:43:00 | Special Topic: The Impact of Clothing on Self Defense Takedowns - The Relevance of Hockey Fighting to Self Defense |
41:25:00 | Neutral Attack Positon Screen Only Heading |
46:12:00 | Kenka-Yotsu Neutral Grip |
52:29:00 | Safety Grips Transition to Dominance |
56:53:00 | Advantage Front Position /Advantage Back Position/ Advantage Blind |
1:01:12 | Clothing, Takedowns & Self-Defense |
1:06:35 | Special Topic: SVG Theory |
1:17:00 | Understanding the Nuances of SVG |
1:47:01 | Final Reflections on Takedowns for Self-Defense |
Unlock The Standing Combat Principles and Guard Pulling Innovations of The Greatest Mind In Grappling With Professor John Danaher’s First Installment Of The Revolutionary ‘Feet To Floor’ Series
John’s Goal Is To Make You Competent & Effective In The Standing Position In Just 3-6 Months of Study
Check Out a Free Sample!
What Will You Learn?
It’s time to totally change the way you fight from the feet, as the greatest grappling coach on Earth, Professor John Danaher, is introducing the first volume of his standing Brazilian Jiu-Jitsu series, ‘Feet To Floor’. Just as he did with his students’ revolutionary leg locking success, Professor Danaher is now turning his aim on changing the way you see grappling from the feet - with real results on the mat.
Take away the guess work from standing position with Professor Danaher’s total series breakdown of the ways you can (and should) be attacking the standing position with takedowns, guard pulls, and more, broken down into the fundamental problems and concepts for success that John has a mastery of knowledge in. Even without a background in judo or wrestling, John’s students begin to see real success in 3-6 months of this complete and total program.
Learn the skills that get you takedowns, including stance, movement, gripping and more, all optimized for attacking from the feet by Professor Danaher. Now you can build all the connective tissues between techniques and move with more ease and confidence as you build up your skillset and arsenal with Professor Danaher’s careful instruction.
In this ‘Feet To Floor’ installment, Professor Danaher shares his guiding philosophy on guard pulling, including how to do so safely and how to get to the best possible positions. With these innovations into using the guard pull to its maximum effect, we can start attacking in new and dynamic ways. Professor Danaher also breaks down countering the guard pull, including how to end up in the best possible position every time.
So, What Exactly Do You Get?
Part 1:
- Introduction to Feet To Floor Volume 1
- The Six Essential Skills of Jiu Jitsu in the Standing Position
- The Criteria for Takedown Selection for Jiu Jitsu
- Creating an Overall Game plan for Jiu Jitsu Students in the Standing Position
- The First Precursor Skill of the Standing Position: Stance
- The Most Important Insight You Can Gain in the Standing Position: Left & Right Stances
- Why The Distinction Between Kenka-Yotsu & Ai-Yotsu Is So Important For Your Standing Game
- The Second Precursor Skill of Standing Position: Fighting For A Grip - Understanding Power Hand and Control Hand
- Gripping for a Purpose
- The Reverse Power Hand
- Turning the Most Common Grip Scenario to Your Advantage
- Grip Fighting in Kenka-Yotsu to Throw An Ai-Yotsu
- Dealing with Failure to Get Inside Position in Kenka-Yotsu Position
Part 2:
- 2 Grip Fighting Skills
- Six Levels of Dominance
- The First Skill of Gripping: Establishing a Good Grip
- The Second Skill of Gripping: Breaking a Grip
- Grip Fighting Strategy
- Ai-Yotsu Strategy
- Strategy 1
- Strategy 2
- Strategy 3
- Strategy 4
- Kenka-Yotsu Strategy
- Strategy 1
- Strategy 2
- Strategy 3
- Strategy 4
Part 3:
- The Third Precursor Skill of Standing Position: Motion
- Moving for a Purpose
- The Puppet Principle
- The Grip and Move Principle
- The Fourth Precursor Skill of Standing Position: Kuzushi/Breaking Stance
- The Four Golden Opportunities of Kuzushi
- Fifth Precursor Skill Of Standing: Position
- The 5 Minimum Requirements As You Begin Your Journey In The Standing Position
- #1 Prerequisite Skills
- #2 Front Takedowns
- #3 Rear Takedowns
- #4 Pulling Guard
- #5 Countering a Guard Pull
Part 4:
- 4 Front Takedowns
- Your First Front Takedown Selection
- Collar Drag/Uki Waza
- The Collar Drag As Your First Jiu Jitsu Takedown
- Power Hand and Control Hand for Collar Drag
- The Leg Action of the Collar Drag: Uki Waza or Single Slide
- Heavy Hand on the Cross Lapel
- High Head
- The Forward Rock
- Body Position & Angle for the Collar Drag
- The 3 Targets of the Collar Drag
- The Greatest Disadvantage of the Collar Drag
- Predictability
- Attacking Off The Grip
- Working From Grip Fight
- Straight Cuff
- Movement As a Distraction
- Collar Drag from Kenka-Yotsu: Cuff Method
- Collar Drag from Kenka-Yotsu: Cross Grip
- Combining the Collar Drag with Other Attacks
- Half Sasae into Collar Drag
- Seoi Snap into Collar Drag
- Two on One Cross Collar Snap Into Collar Drag
- Failed Cross Osoto-Gari into Collar Drag
- Failed Kouchi-Gari into Collar Drag
- Failed Ankle Pick into Collar Drag
- Double Drag
- Working the Interface Between Feet & Floor
- A Big Advantage of the Collar Drag Over Other Takedown Methods
- The Great Relationship Between the Collar Drag, the Single Leg, & The Back
Part 5:
- 5 Ankle Pick
- Kibisu-Gaeshi - Outside Ankle Pick
- Cross Grip
- Cuff Ankle Picks
- Inside Ankle Pick
- Shoulder Grip Cross Ankle Pick
- Combining Outside Pick & Inside Pick
- Kibisu Gaeshi Floor Post
- Why I strongly Favor The Ankle Pick For Jiu Jitsu
- Overlap With Ground Grappling
- Low Risk/High Reward
- Ankle Pick Is Very Well Suited To Common Jiu-Jitsu Stance
- Ankle Pick Combines Extremely Well With Guard Pulls
- Ankle Pick Utilizes The Long End Of The Lever
- What Do We Need To Develop A High Level Ankle Pick
- There Are 2 Main Kinds Of Ankle Picks
- Understanding Shot Hand/Shot Leg Correlation
- Ability To Get Our Opponent To Take A Step
- Ability To Get Opponent’s Head Over The Ankle You Are Attacking
- Ability To Keep Opponent’s Head Same Height As Yours
- Ability To Go From One Ankle To Another
- Ability To Use Shot Hand In A Linear Fashion
- Ability To Create A Drive Leg And Finish With A Knee Slide
- Ankle Picking From Kenka-Yotsu
- The Relationship Between Snap-Downs And Ankle Picks
- Double Ankle Pick
- High Finishes To An Ankle Pick
- Troubleshooting The Ankle Pick
- Dealing With A Stiff Arm
- Opponent Controls Our Shot Hand
- Opponent Plays Upright Stance
- The Special Relationship Between Ankle Picking And Knee Picking
- Double Leg Takedown (Morote Gari) from Ai-Yotsu - Open Position
- Straight Cuff Flank
- Cross Cuff Grip
- Cross Grip
- Armdrag
- Using a Grip Fight to Your Advantage
- Sleeve Lapel
- Double Leg Takedown (Morote Gari) from Kenka-Yotsu - Cross Grip
- Grip Break Method
- Lapel Grip
- Single Leg Takedown
- The difference between single legs Gi & No-Gi
- Ai-Yotsu
- Lapel Single Leg
- Dump
- Sleeve Cuff Single
- Double Sleeves
- Kenka-Yotsu
- One Handed Gripping
- Knee Pick Kuchiki-Daoshi
- Kenka-Yotsu Lapel Grip
- Grip Fighting
- Kuchiki-Daoshi combined with Tani-O’toshi
Part 6:
- 6 Snap Downs
- Ai-Yotsu Basic Snap
- Two on One Lapel Snap/Half Sasae
- Two on One/Half Tai-Otoshi Kenka-Yotsu Situation
- Cross Grip Snap Down Ai-Yotsu
- Arm Trap Snap Down Kenka-Yotsu
- Ude Gaeshi - Standard Supine Version
- Standard Supine to an Arm Pin
- Ude Gaeshi Cross Grip
- Seoi Snap
- Straight Lapel Version
- Double Knee Drop vs Single Knee Drop
- Troubleshooting Seoi Snap
- Rear Takedowns
- The Special Relationship Between Front Takedowns and Rear Takedowns
- Controlling The Rear Body Lock
- Kazushi From The Standing Rear Body Lock
- Forward Takedowns From The Rear
- Reverse Kouchi-Gari
- Reverse Kosoto
- Reverse De Ashi Harai
- Reverse Ankle Pick
- Rear Takedowns Backwards Direction
- Tani-Otoshi
- Reverse Tai Otoshi
- Reverse Sumi-Gaeshi
Part 7:
- 7 Takedowns For Self Defense
- Know Your Limits
- The Three Main Forms of Combat in Self Defense
- The 3 Functions of Takedowns In Self Defense
- Not All Self Defense Scenarios Are The Same
- My Golden Rules For Self Defense Takedowns - #1 Don’t Go to Your Knees
- #2 Favor Takedowns That Make It Difficult For An Opponent To Strike You Before, During, And After A Takedown
- #3 Favor Low Amplitude Takedowns
- #4 Favor Takedowns That Result In Your Opponent Going Down To The Ground And You Remaining On Your Feet
- #5 Have A Couple Of High Amplitude Takedowns That Involve Crashing Your Opponent Into The Ground With Velocity
- #6 Favor Takedowns From Behind Your Opponent
- #7 Favor Takedowns that Don’t Rely on Clothing
- #8 Favor Takedowns Where You Remain On Two Feet
- #9 Favor Takedowns That Do Not Require Large Amounts of Space for Their Application
- The Three Best Takedowns For Self Defense Applications
- High Single Leg Ankle Block And Classic Tai Otoshi
Part 8:
- A Special Study: The High Single Leg Takedown
- Why I favor the High Single Leg Above All
- Mechanics of High Single Leg
- Phase 1: Catch the Leg
- Phase 2: Capture the Leg
- Phase 3: Transfer to the High Leg
- Head Position
- The Instant Off Balance
- Application From the Back
- The Arm Drag as the Best Method of Getting Behind an Opponent
- Special Topic: The Impact of Clothing on Self Defense Takedowns
- The Relevance of Hockey Fighting to Self Defense
- Neutral Attack Positon Screen Only Heading
- Kenka-Yotsu Neutral Grip
- Safety Grips Transition to Dominance
- Advantage Front Position /Advantage Back Position/ Advantage Blind
- Clothing, Takedowns & Self-Defense
- Special Topic: SVG Theory
- Understanding the Nuances of SVG
- Final Reflections on Takedowns for Self-Defense
Movement As A Distraction
So, What Does It All Cost?
$197
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